Tell us what you think…
as we are getting closer to our fundraiser, the final assets start to come in…
It is not finished yet, but we wanted to show you the other side of the cover nonetheless. The graphic is animated so you can see the little steps needed to make an artwork. Thanks to Patrick who again has done an amazing job! Tell us what you think.
So, holiday is over. We are working again and while the ingame video is in the making, we thought we shorten waiting time by another nice concept art from Patrick. This time it features „Trickster“ – a pilot.
Eric “Trickster“ Smittie, now that is a smart guy. You can see it in his eyes or better his one good eye. The other he lost at a high stakes game at some table somewhere. Or was it when his weapon backfired? No, wait it was his own doing, he just likes the new eye better. Whatever the real story may be only Trickster will ever now. Maybe he told you the truth at some point, but you’ll be never able to tell. The only thing you should concern yourself with is, if he is on your side of a fight.
Merry Christmas pilots! As a gift we now give you our: Showroom! We worked hard to bring you this glimpse at our ever expanding universe and game. So we really hope you enjoy the mood and spread the word!
… and a Happy New Year to all of you!
(Note: to view the showcase, you may need to install the Unity3d web player)
for those of you that do not know Interstellar Mayhem (IM) yet, we want to give a short overview what it is all about:
IM originally is a board game, developed by Soylent Games. The original author Alexander Ommer is highly involved in the developing of the new digital version as well as Berlin based studio ZombieFood. While there will be a classic board game mode, we want IM to be much more than a simple digital version of it… (read more…)
Time for another of our female pilots. Ace is a top notch fighter pilot as she is the only one with real military training. As always credits go to Huatiak for his amazing skills!
Ace is different to all other pilots. She came from an elite academy program for talented youth. She was then raised in a foster military family on the battleship Magellan. At age 16 she had enough of the military drill and stole a fighter to find her real parents ever since. She had to hide from the force and became used to the free roaming life style of the Scrappers. Her special training makes her one of the most experienced pilots out in Gamma.
Pilots will play a major role in Interstellar Mayhem. They define tactics and playstyle even more than equipments of your fighter. The first pilot I want to show you is Maria „Dusty“ Rodriguez. Patrick, our artist has done a marvellous job – again! Enjoy!
Since she was a small child Maria „Dusty“ Rodriguez climbed the metal planks of the Junkership Ortega. With age four she started playing with scrap and small metal bars, dispensers, cables and microchips building weird looking mechanical toys. With age fourteen she snuck into an old Cyclops spaceship and controlling it came natural to her. After flying around with it seeing her talent she soon was sent on scouting missions to the Rim Asteroid Belt. She may still be young, but her knack with all things mechanical and her unwavering trust into machines makes her one of the most dangerous pilots in „The Gamma.“.
Hello fellow gamers,
I started working on the 2.0 Version of IM in the end of 2012. I took a long trip to Canada, Australia and New Zealand and am finally back in good (c)old Germany working on Interstellar Mayhem 2.0 again!
Yeah, it will be a great release of the game over Kickstarter sometime in 2013. I am aiming for the North-American gamers, but it will be sold in Europe as well. The alpha-version of IM 2.0 is working out great so far. The game mechanics will be slightly altered for a modular approach while staying true to the original mechanics.
Ich arbeite seit Ende 2012 an der 2.0 Version von Interstellar Mayhem. Nach einer langen Reise, die mich nach Kanada, Australien und Neuseeland brachte, bin ich nun wieder im guten (k)alten Deutschland gelandet und arbeite fleissig an der 2.0 Version weiter!
Das Spiel wird wohl in 2013 über Kickstarter veröffentlicht. Ich versuche dadurch vor allem die nordamerikanischen Spieler zu versorgen, aber es wird auch in Europa zu haben sein. Die Alpha Version von IM 2.0 läuft bisher prima. Ich modifiziere die Spielmechaniken gerade ein wenig um Modularität zu erreichen, ohne zu sehr vom Original abzudriften.