The new artworks for Tome of Calling this week are the Dragon Devourer, the Death Moray and the Beast. We hope you enjoy it. Share it via Facebook or Twitter to spread the word! 🙂
Edit: The Dragon Devourer does just that – it can swallow any dragon whole. The Death Moray can bring back life to the just fallen and the Beast challenges everyone for battle.
sorry for not writing for a time, but we have been busy. 🙂 And I want to show you our first 4 pilots. 🙂 Patrick is working hard to make the next 4 in the coming weeks.
As always – please share and tell some friends that might be interested in a turn based space game! 🙂
A few days ago we showed you the sketch of Trickster – now you get Eric „Trickster“ Smittie in full colors with a little background story to enjoy! 🙂
So, holiday is over. 🙂 We are working again and while the ingame video is in the making, we thought we shorten waiting time by another nice concept art from Patrick. This time it features „Trickster“ – a pilot.
Eric “Trickster“ Smittie, now that is a smart guy. You can see it in his eyes or better his one good eye. The other he lost at a high stakes game at some table somewhere. Or was it when his weapon backfired? No, wait it was his own doing, he just likes the new eye better. Whatever the real story may be only Trickster will ever now. Maybe he told you the truth at some point, but you’ll be never able to tell. The only thing you should concern yourself with is, if he is on your side of a fight.
we are working hard for the upcoming showcase of the game. A few days ago we presented the concept art of a space station. Meanwhile we turned it into a full 3D model viewable in the game engine! It will be your starting point for battles to come.
So enjoy, stay tuned for our upcoming in-engine-showcase and as always: Keep spreading the word!
Deep in the Mayok Nebula lies Endway Station. Only the foolhardy or the most deadly pilots find their way to this outpost of humanity. Rich asteroid fields and deadly pirates wait at every corner and Butch and his wife Emily welcome brave fighter pilots at the last outpost before the Void!
today I want to share a really dark and moody concept art of our first spacestation with you. This spacestation will be the base for selecting your ship(s) for combat in the game. It is a concept art now, but soon will turn into a spacestation 3d model. Hope you like it!
Pilots will play a major role in Interstellar Mayhem. They define tactics and playstyle even more than equipments of your fighter. The first pilot I want to show you is Maria „Dusty“ Rodriguez. Patrick, our artist has done a marvellous job – again! Enjoy!
Since she was a small child Maria „Dusty“ Rodriguez climbed the metal planks of the Junkership Ortega. With age four she started playing with scrap and small metal bars, dispensers, cables and microchips building weird looking mechanical toys. With age fourteen she snuck into an old Cyclops spaceship and controlling it came natural to her. After flying around with it seeing her talent she soon was sent on scouting missions to the Rim Asteroid Belt. She may still be young, but her knack with all things mechanical and her unwavering trust into machines makes her one of the most dangerous pilots in „The Gamma.“.
Hello fellow gamers,
have a look at the development blog of ZombieFood (http://www.zombiefood.com/die-cyclops-hammer/) for the Cyclops Hammer – the first ship of the Interstellar Mayhem Computergame!
schaut mal auf den Entwicklerblog von ZombieFood (http://www.zombiefood.com/die-cyclops-hammer/), da gibt es das erste Artwork für die Cyclops Hammer aus unserem Interstellar Mayhem Computerspiel!