First Tome of Calling Page online

Cards

Hello Gamers,

today we want to give you a glimpse at our newest addition to our Soylent Games website.  Tome of Calling, a fast playing, easy to learn fantasy card game. We will fill up the website over the coming weeks. Enjoy and spread the word if you like what you see. :)

Cheers!

Edit: The cards above are the Death Monkey, Faceless Horror and Dragon Hatchling. The Death Monkey kills by screaming an opponents true name, the Faceless Horror looks into the deepest fears of any mage and the Dragon Hatchling can tip the power on the battlefield by growing up.

Spread the word…

Drone

Welcome pilots,

for those of you that do not know Interstellar Mayhem (IM) yet, we want to give a short overview what it is all about:

IM originally is a board game, developed by Soylent Games. The original author Alexander Ommer is highly involved in the developing of the new digital version as well as Berlin based studio ZombieFood. While there will be a classic board game mode, we want IM to be much more than a simple digital version of it… (read more…)

Interstellar Mayhem 2.0

Hello fellow gamers,

I started working on the 2.0 Version of IM in the end of 2012. I took a long trip to Canada, Australia and New Zealand and am finally back in good (c)old Germany working on Interstellar Mayhem 2.0 again!

Yeah, it will be a great release of the game over Kickstarter sometime in 2013. I am aiming for the North-American gamers, but it will be sold in Europe as well. The alpha-version of IM 2.0 is working out great so far. The game mechanics will be slightly altered for a modular approach while staying true to the original mechanics.

 

Hallo Spielergemeinde,

Ich arbeite seit Ende 2012 an der 2.0 Version von Interstellar Mayhem. Nach einer langen Reise, die mich nach Kanada, Australien und Neuseeland brachte, bin ich nun wieder im guten (k)alten Deutschland gelandet und arbeite fleissig an der 2.0 Version weiter!

Das Spiel wird wohl in 2013 über Kickstarter veröffentlicht. Ich versuche dadurch vor allem die nordamerikanischen Spieler zu versorgen, aber es wird auch in Europa zu haben sein. Die Alpha Version von IM 2.0 läuft bisher prima. Ich modifiziere die Spielmechaniken gerade ein wenig um Modularität zu erreichen, ohne zu sehr vom Original abzudriften.